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Patch notes2 min read

Patch Notes: Armour & Weapon Balance

Armour finally scales with its level, weapon damage is back to an earlier build's values, and super capsules are a bit rarer.

Armour

Every vest and helmet level now blocks more than the one below it. Before, a level 4 blocked the same as a level 2.

Vest / HelmetDamage blocked beforeDamage blocked now
Level 130%30%
Level 240%40%
Level 330%50%
Level 440%55%
Level 550%60%
  • Vests protect the body, helmets the head. Arms and legs are never protected.
  • Durability is unchanged.

Weapons

Weapon damage is back to the values of an earlier build. Damage per bullet (per pellet for shotguns):

WeaponLevel 1 beforeLevel 1 nowChangeLevel 7 before → now
SCAR26.627.9+5%36.2 → 38.2
G330.932.2+4%42.1 → 43.9
F200022.623.0+2%30.8 → 31.4
M16A427.126.7−1%37.0 → 36.4
Micro Uzi16.316.9+4%22.3 → 23.0
Vector18.619.3+4%25.3 → 26.2
UMP924.121.9−9%32.9 → 29.9
MP521.721.80%29.6 → 29.6
S12K15.210.8−29%20.8 → 14.7
Winchester 188720.818.1−13%28.4 → 24.7
M87019.717.5−11%26.8 → 23.8
Beretta 68619.518.1−7%26.6 → 24.7
SKS39.740.0+1%54.1 → 54.5
Mini1431.932.4+2%43.5 → 44.2
Kar9862.257.0−8%87.8 → 80.5
M40A175.268.9−8%102.5 → 94.0
M20088.877.1−13%121.2 → 105.2
Flamethrower6590+38%–
  • Sniper headshots do 2.75x damage again (was 2.5x).
  • The RPG, the pistols and the AKM are unchanged. Fire rate, recoil and spread are unchanged.

Super Capsules

Super capsules spawn about 25% less on the ground.

WhereChance beforeChance now
Normal loot spot2.6%1.9%
Large loot spot3.5%2.6%
Small loot spot5.5%4.1%
Random ground item5.6%4.2%
Cliff capsule spot35%26%
Supply dropWhite always, Black 20%unchanged

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