Bugs & Ideas

Suggest features and report bugs, and upvote the ones you want most. The most wanted ideas move to the roadmap.

  • 7

    I played for about 3–4 hours today, and I’d really like to thank the team for breathing new life into this game. You have to truly love the gameplay to bring it back like this! A huge thank you to you all; I’m confident you’ll listen to the community and remain responsive, and that all the issues will get resolved. Thank you—I sincerely hope things work out this time. This is the last chance for the players, so please keep that in mind.

    OthersupeeerBRO
  • 5

    Suggestion: Instead of having 3 EU and AS servers alternating between FPP/TPP SOLOS. One of the servers should alternate between TPP/FPP DUOS every 6 hours or so, i know not enough players. But most my friends are not gonna even try SOLOS and pretty sure they are not alone. SP was really never popular in solos what i remember.

    ImprovementServers1..Paragoni..
  • 4

    Bug report: In FPP mode, when playing as Driver, I have a weapon equipped in my inventory but I cannot use it. The weapon does not show on screen and I cannot fire or switch to it properly.

    BugGamesodlampang
  • 4

    Right after detonating the vehicle for the first time with the Driver ultimate, if I immediately summon the vehicle again, get in, and try to detonate it a second time, the detonation doesn't work. Steps to reproduce: 1. Detonate the vehicle with the Driver ultimate 2. Immediately summon the vehicle again and get in 3. Try to detonate it again → nothing happens

    BugGame도쭈도쭈
  • 3

    Right now there is no way to bring the crafted gun into the game. It would be nice to implement a way to have access to your crafted guns in game. I'd say the most fair way would be to maybe able to get your gun in the box if you manage to roll the same rarity gun in the chest that you have crafted. For example: You have a rare x40a1 crafted, but not anything above. If you were to hit the chance of the rare x40a1 in the supply chest there is an option there to collect the crafted one you have instead of the normal rare one without the perks. Another option: and you guys can write below if it would be good idea is if you hit, lets say a legendary x40a1 in the supply crate but this time you have a choice between the legendary and all the crafts below that craft so even if you hit a legendary x40a1 u can still choose to take your rare one instead with perks. Something like this but not a mythical one because you didn't hit it in the roll for it. I do think if you can always take your crafted gun into the game it would be unfair and if you craft a mythical weapon, to have access to it through out every game is way too outrageous and deter new players. So the fact you still have to roll the rarity randomly in the crate to have access to the craft makes it a bit less abusive. Also the crafts should break after a while and there should be a repair fee, I think a significant amount of gold or if you have that tier extra Bps you can do like, 1BP repairs 20% durability or something like, that would make it so you don't always have to spend gold on repair of the BP. Post in the comment below your ideas or improvement.

    ImprovementGameForza
  • 3

    Right now the nuclear class and demolisher can 1 shot or 2 shot any player regardless of what armor. This has never been the case in any game version and even 3 rpgs never killed you. I understand it killing you with x2 or x3 rockets if you have absolutely no armor. Would be nice to get it fixed because people will abuse.

    ImprovementGameForza
  • 3

    If possible, I think it would be nice to see the names of the people in the queued lobby, next to their class so when you open the MAP you can see what class is left/still in the match and who it is. It would maybe even help later down the line to see if there is a hacker in the lobby and leave before hand if you dont want to play that match.

    FeatureGameForza
  • 3

    The Driver’s skill “Terrain: Vehicle” isn’t being applied. My damage shows the same whether I’m close to a vehicle or far away from it.

    BugGame도쭈도쭈
  • 3

    I understand that this is a test server, and that all progress will eventually be reset when the game officially launches. That being said, I think it would be great if there could be some appropriate rewards for the top-ranked players in the TPP and FPP leaderboards (1st, 2nd, 3rd, etc.) during the playtest. When I look at the playtime and scores of the top players, I think it shows just how much they love SUPER PEOPLE. ❤️ Would something like this be possible?

    FeatureGame᲻᲻᲻᲻
  • 3

    Even after I throw a smoke grenade and go inside the smoke, enemies outside can see me clearly. The smoke grenade isn't working properly.

    BugGame도쭈도쭈
  • 2

    make only 1 EU fpp server. so the playerbase doesnt split.

    ImprovementServerssun
  • 2

    I would like the TTK to be increased a bit.

    ImprovementGame도울찬
  • 2

    homeground perk not working for the 1: seeker 2: gas soldier 3:marine 4:driver 5:titan 6:demo 7:nuke it was working before 1 week its only working for swat

    BugGameGaara
  • 2

    The Driver’s blue skill, Smart Detection, doesn’t work at all.

    BugGame도쭈도쭈
  • 2

    Sometimes loot for example weapon and pill spawns in exact same spot.. Also I feel like F2000 Weapon is not in Floor loot

    BugGameAlice
  • 2

    Please add a new Project Board page exclusively for admins to manage feature requests and bug reports. Users should retain the existing Bugs & Ideas, Roadmap and Completed views. Suggested functionality: - Admin-only access: Show the page link only to admins and enforce admin access on the page and its supporting endpoints. - Four lanes: Idea, To-do, In progress and Completed. Approved ideas appear in Idea; submissions awaiting moderation stay in the existing review queue - or, add another lane for items in review. - Move cards between lanes: Support drag and drop, plus a menu alternative, to update item status. - Assignee filter pills: Display names and avatars above the board, with “All” and “Unassigned” options. Selecting a person filters every lane to their assigned items. - Visible assignments: Show the assigned person’s name and avatar on each card. - Activity feed on the right: Show item updates newest first, including status changes, assignments, edits, comments and checklist updates. - Synchronised filtering: The feed should show only updates related to items matching the board’s filters, regardless of who made the update. - Clickable activity: Each entry should show who made the change, what changed, when it happened and a link to the item details. - Search and filters: Include search, type and platform filters, with lane counts reflecting the results. - Shared item data: Use the existing requests and bug reports so admin changes appear consistently in the appropriate public views. - Responsive layout: Keep all four lanes and the activity feed visible on wide screens, with horizontal board scrolling and collapsible activity on smaller screens. For example, filtering to qbie should display items currently assigned to qbie and their activity—including updates made by Alice or another admin. Mockup attached to illustrate the proposed page.

    FeatureWebsiteqbie
  • 1

    Instead of forcing us to use specific guns with the characters that we enjoy to play, why not just changing the first red passive to +10-20-30% dmg with the character main classes like SMGS or AR`s or Snipers and DMRs So this way we can play with the characters that we like with the guns that we actually enjoy.

    ImprovementGameAtxzinnn
  • 1

    Have you considered bringing back the respawn system? You might recall it was available in earlier versions of the game. Given that the player count currently doesn't exceed 10 people, it would be great to implement it—at least for the time being.

    ImprovementGamesupeeerBRO
  • 1

    I think swapping weapons on the ground should require holding the interaction key instead of tapping it once. Sometimes when there are items near a weapon, I only want to pick up nearby loot, but I accidentally pick up or swap to the weapon instead. This causes an unintended weapon swap during looting, which can be frustrating, especially in a fight or when looting quickly. My suggestion is: - Tap the interaction key to pick up normal items. - Hold the interaction key to swap or pick up a weapon from the ground. This would help prevent accidental weapon swaps and make looting feel more controlled and consistent.

    ImprovementGamesodlampang
  • 1

    The part of the map, right of hidden valley. Its just flat ground, usually that place was super good for loot!

    BugGame2InquisitorOverhauls
  • 0

    Why we have characters like seeker that his ultimate is 3 dashes, the other one spawns a car, the other one runs fast, agaisnt some characters that leave you in a slowmotion that even your gun decreases the firerate (leaving aside the fact that this specific character has the best passives in the entire game, he can 1v1 easilly everyone without ultimate) and thats without any counterplay. Others that make your screen black without even a gun flashlight as a response? Counterplay it means that you should be able to beat anyone with any character, using teleporter or any other character to run away from those ultis, is not a counterplay, just show us how broken some characters in the game are compared to others at the point that we need to use an specific character to avoid others. Dont take me wrong everyone, i love super people and is by far one of the best battleroyale that i ever played, but a lot of players here in SA when the game was on his Hype, they decided to not take this game seriouslly because of those things. Characters that dont leave you an counterplay is not healthy for the game and is totally frustrating as always have been, you dont need skills to press G and run while you shoot on hipfire and delete someone that cannot do anything against you. (Especially at this time that we only have 1v1 on solos) Thats also why games like pubg are super solid, they can have guns meta or something, but everyone can 1v1 anyone it doesnt matter what are you using, depending totally of your skills and knowledge from the game, i think Super People should follow the same path. So i want to know everyone opinion about that and If you are someone that use those characters, please keep you mind open before give your opinion. My final thoughts,I think: - some characters need a nerf - Some characters need a rework - And some characters they should never exist. Thank you for this awesome job on this game.

    QuestionGame1Atxzinnn
  • 0

    I think it would be great to bring back some of the old game systems, such as **Standard Matches** and **Ranked Matches**, and make them available across **all game modes: Solo, Duo, and Squad**. These systems were an important part of the original game experience and could bring more variety and depth to the current matchmaking.

    FeatureGame1!VФDҜДИICΞ
  • -9

    would really like to see the Ninja class from SUPER PEOPLE 2 brought back. 🥷 Also, the 3rd ability (key 3) of some characters doesn’t seem to be working. For Teleporter, when throwing the axe, it explodes with a “BOOM!”, but the player is not knocked backward as intended. For Nuclear, after using all 3 RPG shots, the RPG cannot be reloaded. I hope these issues can be fixed. Thank you!

    FeatureGame3᲻᲻᲻᲻